Wednesday, July 15, 2015

Detail Driven MA Capstone Project







This project, created in UDK, depicts a hallway and office inside of a multistory building owned by the fictitious company Acorn Energy. The player, assuming the role of a nightly watchman, begins in an elevator opening onto the third floor; stepping out, he or she enters a spacious, dimly lit hallway lined with lights that toggle on when approached and off when stepped away from. The hallway contains a branching path. One way leads to a sealed door protected by a retinal scanner; attempting to use the scanner will display a message indicating that the player does not have the authorization necessary to enter the restricted area. The other path leads to a door that opens when approached, beyond which is an office space containing six cubicles, as well as a number of filing cabinets, boxes, and a bulletin board and whiteboard.
This room, the main focus of the project, is designed to feel lived in and give insight into both Acorn Energy as a whole and the six employees that use it during the day. This is done through the nature and placement of the various items within their cubicles, as well as the content on the bulletin board and whiteboard.
The six employees who work in the room consist of:

·         -Eric Anderson, an engineer whose failing marriage has resulted in depression, disorganization, and a lack of commitment to his work. 

·         -Amy Mills, a misanthropic conceptual researcher whose disdain for people, matched only by her love of animals, results in project ideas that tend to be both ludicrous and dangerous.

·         -Maria Stephens, an orderly, by-the-book data analyst whose no-nonsense attitude and insistence that her fellow employees follow all regulations, however minute, has often resulted in the annoyance of her co-workers, who reply in kind through pranks and sarcastic messages.

·         -Ben Rhodes, a marketing executive who has utterly bought into Acorn Energy’s hype, resulting in an obsession with the company that borders on insanity.

·         -Jeremy Gibbs, a member of the financing department who has been satisfying his expensive tastes by embezzling money from the company since he was hired.

·         -Kathie Klein, a human resources employee who fancies herself a great detective and constantly monitors her fellow employees to the point of being a borderline stalker.

-Acorn Energy itself is a company that values its employees but otherwise possesses very little regard for human life, resulting in a number of bizarre and unethical policies.

 As suggested by the above descriptions, the tone of the content in the office space is largely one of dark humor. Only Eric Anderson, who indirectly serves as a sort of world-weary straight man surrounded by madness, was not given content meant to be humorous. Such a tone was chosen in order to give the space more personality, and ultimately make it more enjoyable, than it would have if driven by more mundane realism. Moreover, the humorous details give the project as a whole a sense of irony, as the hallway, with its detailed surfaces, high ceiling, and paintings, is designed to come across as dignified and professional, while the office, on first glance, gives the impression of a normal workspace. In other words, the broad design of the space contrasts with its details, resulting in player experiences that can radically differ depending on the amount of attention they pay to the environment.

Rifle Model

 Render A
 Render B

 Close-Up Render

This model was based off of a design used in the film NausicaƤ of the Valley of the Wind. The original design is owned by Studio Ghibli.


Reference Art

Monday, December 9, 2013

Organic Modeling: Iguana

Iguana head modeled and retopologized in Maya and textured and sculpted in Mudbox